Each year a slew of new role playing games come out, occasionally one of these games becomes popular. I generally refer to these games as the darlings of RPG.net. I have written about a game called Noblis before, this is the paragon of this type of game. Basically this type of game is an RPG that sounds good in theory, this generates a lot of excitement in various gaming circles and by extension the internet. You start seeing thread after thread on RPG.net “Sell/Unsell me on XXXXX” and everyone gets on the thread and praises the brilliance of this new RPG and how it is going to replace D&D. Then the game reports start trickling in, it becomes obvious no one is playing more than 1 or 2 games with this new RPG and eventually it fades from site without anyone really saying what is wrong with the game and why it lost momentum.
Usually, as was the case with Noblis, is the game is just plain boring. Court intrigue style games are entertaining for about 20 minutes, after that 99% of all gamers get bored. With other games it is the lack of support material, this was true of The One Ring. The core books came out then it was almost a year before there was a follow up product and by that time most everyone assumed the game was dead and moved on. The other primary reason is a tragically flawed game system, this is where games like Adventure! went down, either it was too easy to build an unbeatable munchkin or it was too hard to build a reasonably fun character. Alternately combat is slow and bloated with no good way to house rule it without switching to a new game system.
The newest RPG.net darling is Numenera, I am starting to see the threads and even some “I have not played this yet, but I am going to review it anyway” articles. I am thinking about starting a pool so we can bet on how long it will take for Numenera to go from darling to damned.