INTELLIGENCE-EATER (Player Ancestry)
You are not what you appear to be, you are actually a small 3 pound brain with 4 legs who likes to consume the brains and inhabit the bodies of bi-pedals.
You know Common and Primordial.
Transient Mind. Upon death of your host body, you can escape and take over another body. You loose the ancestry feature of the host body and it is replaced with Transient Mind.
INTELLIGENCE-EATER (Monster)
A small creature resembling a brain with four legs who likes to consume the brains and inhabit the bodies of bi-pedals. Brain-Eater’s love the experience’s provided by the host body such as eating, drinking, and adrenaline induced excitement, they tend to be hedonistic while inhabiting a host.
AC 12, HP 10, ATK 2 Claw +2 (1d4) and Mind Bite +2 (1d6),
MV near, S -2, D +2, C +1, I +2, W +0, Ch +0, AL L, LV 3
Empathy. 1/day the Brain-Eater can detect any living creature with an Intelligence of 3 or greater within double near distance for 3 rounds.
Mind Bite. The Brain-Eater can target a single creature within near distance with a mental attack, roll 1d20+2 with a DC of 12 to succeed. On a successful roll, the target takes 1d6 damage.
Transient Mind. The Brain-Eater may take control of the body of a corpse that has not been dead for longer than 10 minutes. The Brain-Eater consumes the brain of the corpse, crawling inside, taking its place and restoring the body to life with 1 HP. The Brain-Eater takes on attributes, memories and personality of the new host. The Brain-Eater looses the ancestry features of the host body and it is replaced with Transient Mind feature, but looses Empathy and Mind Bite while it inhabits the host.
“I am not your brother, I am the thing that killed him.” - Indrid Grimm