My Friday night game had its 4th session last night. We missed two Friday’s, one was to play a random dungeon with David as the GM and another because I had to be out of bed early Saturday morning. As of last night, I think all but one character is now 2nd level, I believe the party Thief may have made 3rd. Last night the first magic item of the campaign was found, I suspect it will be the first of many.
We are playing the Slave Lord campaign, an old AD&D 1st edition set of 4 modules. This campaign was recently reprinted as a hardbound book “Against the Slave Lords”. Included with this new printing was a new module, A0 Danger at Darkshelf Quarry. Additionally, Wizards of the Coast recently released A5 The Last Slave Lord, in Dungeon Magazine #215. If your read through all of these modules as I have, it becomes very apparent that magic items flowed like Niagara falls back in the day. If the players search every single room and kill every single opponent and successfully identifies every magic item, by the closing credits of the last module, these guys will be loaded up to their eyeballs in magic items. I realize the thinking here, I understand the original writers thought “No way they find everything, better put in extra chances to get some items.”. I can tell you, I have seen adventuring parties descend on a dungeon like locusts, stripping it of all its resources, destroying everything in their paths, leaving only scorched earth behind them and as I remember, we were a lawful good party.