The Gauntlets of Zordon:
When worn, these gauntlets give a +3 to hit and +3 to damage to any attack (melee, ranged or spell). Additionally, on a critical hit, in addition to the normal critical hit damage, the attack does an additional 2d6 damage of the type listed. The target of the attack must also make a DC 16 saving throw of the type listed, a failed save gives the target of the attack the condition listed for 1 minute
- Red - Fire - Frightened (Save vs Wisdom)
- Orange - Thunder - Deafened (Save vs Constitution)
- Yellow - Radiant - Blinded (Save vs Constitution)
- Green - Poison - Poisoned (Save vs Constitution)
- Blue - lightning - Stunned (Save vs Dexterity)
- Indigo - Psychic - Paralyzed (Save vs Intelligence)
- Violet - Force - Charmed (Save vs Wisdom)
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