Ralph Bakshi's Wizards is one of my favorite movies. It is a classic heroes journey tale told by a 1970's stoner. The movies detractors complain that the animation is awful, the story is uneven, silly characters and it is terribly dated. I agree with only one of these things, the movie did not age well at all. However, I do not think this is a bad thing. Many movies made decades ago are now dated, but still considered classics. The animation of this movies was and is actually very good, it has bright colors and made good use of the tertiary color schemes. The retroscoping was definitely a low point, but really only because it was so different from the rest of the movie.
The story on its surface was simply about good versus evil, two brothers hashing out their differences. However under the surface, we see a world that has been devastated by war, pollution and excesses of greed. A world which is once again on the brink of destruction. While much of the movie is in fact a bit goofy, but there are many iconic scenes that pointed to deeper issues. For instance the scene where Blackwolfs army goes to the church and asks the priests to take the prisoners of war, the priests say "Patience. We must first observe sundown and pray." and then promptly danced and prayed for hours before the soldiers finally killed the prisoners. This draws attention to how often religion does nothing in the face adversity, preferring instead to pray and let god sort it out, rather than taking action. The classic "They killed Fritz" scene is another good example, it is a satirical look at soldiers dying from friendly fire. The whole movie is a commentary on the dangers of war and unrestrained industrialization.
While I am talking about iconic things, many of the characters are very iconic. Avatar, the wise cracking, cigar smoking hero. Weehawk, the brave and fierce elven warrior. Blackwolf, the most evil man in the world. Necron 99/Peace, the assassin turned good guy. Then of course there was Elinore, I am pretty sure Elinore played a big part in my life during puberty. I can remember at least one conversation at the time about how sexy Princess Leia was and my comment was, "Yeah, I'd do Princess Leia, but I would be thinking about Elinore.".
In spite of what anyone says Wizards is a great movie, every time I watch it, I see something new and laugh at gags I have seen a dozen times, because they are still funny.
The public executioner at Rome, who executed persons of the lowest rank; hence, an executioner or hangman.
Monday, January 28, 2019
Saturday, January 26, 2019
Friday, January 18, 2019
Things you see in museums
I came across this on FaceBook today. If I ever play a Bard in D&D, this is totally going to be my instrument.
Saturday, January 12, 2019
Character Development in D&D
Let us bow our heads in a moment of silence for Anorak, my War Domain Cleric 1/Wizard 6. He was lost to a bad draw on a Deck of Many Things in tonights game. He drew Donjon and is now imprisoned somewhere unknown. He was kind of a dick, so he will be missed by no one.
I enjoyed playing Anorak, he was a proof of concept character I had been working on to resolve the "Wizard AC is supposed to suck" problem. The proof of concept worked really well and for awhile there, he had the best AC in the party. As he developed as a character, he became the party strategist who successfully turned the tide of three important battles. In spite of that I was kind of uncomfortable playing him, because he had also developed into kind of a jerk. I had not intended for him to be as such, but went in that direction anyway. Don't get me wrong, I did not hate playing him, in fact just the opposite. Yes, he was uncomfortable to play him, but he was also a deeply interesting character to play.
Sometimes characters develop in ways you really never intended, sometimes this is fun , and sometimes its uncomfortable. It could easily be argued that I had total control over the character and could have made him not a jerk. I don't agree with that entirely, a good roleplayer allows events to change the character, the character should react and respond as events unfold. Like people in real life, characters in D&D should respond to those changes. In real life, when bad things happen to us, we either rise up to the occasion or we sink into the swamp. I have had many characters rise up to the occasion, in Anorak's case, he was sinking into the swamp, not unlike a soldier with untreated PTDS. He was doing increasingly dangerous things, and at one point he coldly unloaded a Wand of Fireballs into an enemy with one of his team members standing right next to her, with no regard for the other characters life or safety, yeah he was being a dick and this ultimately lead to his removal from the game as karma took its toll.
While I am sure the other players are not sad to see Anorak go, I kind of am. Not only was he an interesting experiment in game mechanics, but he was an interesting experiment in how being a professional dungeon crawler might adversely affect someones emotional well being. Not all adventurers are cut out for the work, not all characters are meant to be the hero of the story, even if at the beginning, it looks like he is.
I enjoyed playing Anorak, he was a proof of concept character I had been working on to resolve the "Wizard AC is supposed to suck" problem. The proof of concept worked really well and for awhile there, he had the best AC in the party. As he developed as a character, he became the party strategist who successfully turned the tide of three important battles. In spite of that I was kind of uncomfortable playing him, because he had also developed into kind of a jerk. I had not intended for him to be as such, but went in that direction anyway. Don't get me wrong, I did not hate playing him, in fact just the opposite. Yes, he was uncomfortable to play him, but he was also a deeply interesting character to play.
Sometimes characters develop in ways you really never intended, sometimes this is fun , and sometimes its uncomfortable. It could easily be argued that I had total control over the character and could have made him not a jerk. I don't agree with that entirely, a good roleplayer allows events to change the character, the character should react and respond as events unfold. Like people in real life, characters in D&D should respond to those changes. In real life, when bad things happen to us, we either rise up to the occasion or we sink into the swamp. I have had many characters rise up to the occasion, in Anorak's case, he was sinking into the swamp, not unlike a soldier with untreated PTDS. He was doing increasingly dangerous things, and at one point he coldly unloaded a Wand of Fireballs into an enemy with one of his team members standing right next to her, with no regard for the other characters life or safety, yeah he was being a dick and this ultimately lead to his removal from the game as karma took its toll.
While I am sure the other players are not sad to see Anorak go, I kind of am. Not only was he an interesting experiment in game mechanics, but he was an interesting experiment in how being a professional dungeon crawler might adversely affect someones emotional well being. Not all adventurers are cut out for the work, not all characters are meant to be the hero of the story, even if at the beginning, it looks like he is.
Friday, January 11, 2019
The Lost Boys
Wendy reminded me last night that I want to be a Lost Boy. No!, not the ones from the 1980's vampire movie, I mean the ones from Peter Pan.
I want to never grow up. I don't want to have a bedtime, I want to live in a tree house, I want get into sword fights, and I want to fly.
Tuesday, January 1, 2019
Internet quote of the day
JC DENTON: I don't see anything amusing about spying on people.
MORPHEUS : Human beings feel pleasure when they are watched. I have recorded their smiles as I tell them who they are.
JC DENTON: Some people just don't understand the dangers of indiscriminate surveillance.
MORPHEUS: The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms.
JC DENTON: Electronic surveillance hardly inspired reverence. Perhaps fear and obedience, but not reverence.
MORPHEUS: God and the gods were apparitions of observation, judgment, and punishment. Other sentiments toward them were secondary.
JC DENTON: No one will ever worship a software entity peering at them through a camera.
MORPHEUS: The human organism always worships. First it was the gods, then it was fame (the observation and judgment of others), next it will be the self-aware systems you have built to realize truly omnipresent observation and judgment.
JC DENTON: You underestimate humankind's love of freedom.
MORPHEUS: The individual desires judgment. Without that desire, the cohesion of groups is impossible, and so is civilization. The human being created civilization not because of a willingness but because of a need to be assimilated into higher orders of structure and meaning. God was a dream of good government. You will soon have your God, and you will make it with your own hands. I was made to assist you. I am a prototype of a much larger system.
MORPHEUS : Human beings feel pleasure when they are watched. I have recorded their smiles as I tell them who they are.
JC DENTON: Some people just don't understand the dangers of indiscriminate surveillance.
MORPHEUS: The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms.
JC DENTON: Electronic surveillance hardly inspired reverence. Perhaps fear and obedience, but not reverence.
MORPHEUS: God and the gods were apparitions of observation, judgment, and punishment. Other sentiments toward them were secondary.
JC DENTON: No one will ever worship a software entity peering at them through a camera.
MORPHEUS: The human organism always worships. First it was the gods, then it was fame (the observation and judgment of others), next it will be the self-aware systems you have built to realize truly omnipresent observation and judgment.
JC DENTON: You underestimate humankind's love of freedom.
MORPHEUS: The individual desires judgment. Without that desire, the cohesion of groups is impossible, and so is civilization. The human being created civilization not because of a willingness but because of a need to be assimilated into higher orders of structure and meaning. God was a dream of good government. You will soon have your God, and you will make it with your own hands. I was made to assist you. I am a prototype of a much larger system.
Monday, December 31, 2018
And thats a wrap
Okay folks, this is pretty much it, we are in the final hours of 2018. The first half of the year pretty much sucked frost giant balls, but the second half of the year turned out pretty good. I think 2019 is going to be a tough year for many many reasons, but I think I am much better equipped to face 2019 than I was to facing 2018.
Plans for 2019:
Kingdom of Loathing: I am going to ascend my character tomorrow and continue this run for the entire year with ascending again until January 1st 2020. This is really just an experiment to see how high of a level I can obtain.
Dungeons and Dragons Game: I want to get the characters my players are using currently to 20th level. They are currently 12th to 14th level, I expect them to be 20th level before the end of the year and then go out with a bang.
Writing: I really want to write way more than I have been. In past years I have promised myself I would write a thousand words a day, but I almost never come close to that. Instead in 2019 I am going to participate in National Novel Writing Month and turn out a 50,000 word novel in the month of November. Now I just need a good idea.
Misc other things: I really need to start getting out and exercising, I also need to quit smoking and while I am at it, I might as well become a vegan. Haa Ha Ha, just kidding.
Plans for 2019:
Kingdom of Loathing: I am going to ascend my character tomorrow and continue this run for the entire year with ascending again until January 1st 2020. This is really just an experiment to see how high of a level I can obtain.
Dungeons and Dragons Game: I want to get the characters my players are using currently to 20th level. They are currently 12th to 14th level, I expect them to be 20th level before the end of the year and then go out with a bang.
Writing: I really want to write way more than I have been. In past years I have promised myself I would write a thousand words a day, but I almost never come close to that. Instead in 2019 I am going to participate in National Novel Writing Month and turn out a 50,000 word novel in the month of November. Now I just need a good idea.
Misc other things: I really need to start getting out and exercising, I also need to quit smoking and while I am at it, I might as well become a vegan. Haa Ha Ha, just kidding.
D&D, Scopes of play
These are the general scopes of play as I see it, pick the one you like the best and play.
Basic: At its most basic level, 5th edition is a fairly simple game, the only allowed rules are those presented in the free downloadable basic PDF. Only 4 classes and 4 races are allowed along with a very narrow field of additional background crunch. Characters are easy to roll up and virtually all of depth is provided by the players.
Intermediary: This type of game uses only the core three hardbound books. There are 9 races and 12 classes available, along with several customization options for each class. Character generation is more difficult and the different niches can be filled in interesting ways by a couple of different classes.
High: This game includes, in addition to the core books, the Players Companion, the Sword Coast Adventurer’s Guide and Volo’s Guide to Monsters. Basically everything published by Wizards of the Coast as a D&D supplement is fair game, including Unearthed Arcana articles. The options available to players and DM’s is mind boggling. The first two levels are static and never change, at this level, something new is available every couple of months. The only things not allowed are rules produced by 3rd parties.
Very High: This is where things go nuclear. This type of game can include virtually anything available from the DM’s Guild. All manner of classes and races are available and I doubt any group could or would even want to allow all of it, but it is in the realm of possibility. Niches are almost non existent at this level as virtually any class can fill any niche with just a little customization. DM’s have to be very careful at this level as to not allow anything unbalancing or disruptive to play. Of course at this level, it probably does not matter if something is unbalancing or disruptive, because everyone will have access to things that are unbalancing or disruptive. The problem with this level of play is, it is difficult to move characters from one campaign to another.
Basic: At its most basic level, 5th edition is a fairly simple game, the only allowed rules are those presented in the free downloadable basic PDF. Only 4 classes and 4 races are allowed along with a very narrow field of additional background crunch. Characters are easy to roll up and virtually all of depth is provided by the players.
Intermediary: This type of game uses only the core three hardbound books. There are 9 races and 12 classes available, along with several customization options for each class. Character generation is more difficult and the different niches can be filled in interesting ways by a couple of different classes.
High: This game includes, in addition to the core books, the Players Companion, the Sword Coast Adventurer’s Guide and Volo’s Guide to Monsters. Basically everything published by Wizards of the Coast as a D&D supplement is fair game, including Unearthed Arcana articles. The options available to players and DM’s is mind boggling. The first two levels are static and never change, at this level, something new is available every couple of months. The only things not allowed are rules produced by 3rd parties.
Very High: This is where things go nuclear. This type of game can include virtually anything available from the DM’s Guild. All manner of classes and races are available and I doubt any group could or would even want to allow all of it, but it is in the realm of possibility. Niches are almost non existent at this level as virtually any class can fill any niche with just a little customization. DM’s have to be very careful at this level as to not allow anything unbalancing or disruptive to play. Of course at this level, it probably does not matter if something is unbalancing or disruptive, because everyone will have access to things that are unbalancing or disruptive. The problem with this level of play is, it is difficult to move characters from one campaign to another.
Saturday, December 29, 2018
Review: Feed
Feed by M.T. AndersonMy rating: 2 of 5 stars
Feed was a really tough read for me. It starts out depressing and steadily gets more depressing. I get that it is supposed to be an extension of smartphones and the "People as products" business model of Facebook and Google, but that is really what is depressing about it. I am also not the type of person who needs a happy ending to a book, but when people die, I like there to be a reason for it, I like there to be meaningful in some way. Violets death did not change anything, it did not even change the main character in any way, he ultimately made the same bad choices at the end of the book that he was making at the beginning. While I found the slang language used by the teenagers to be kind of distracting, I do have to say though the descent into the pit of despair was subtle and well written.
View all my reviews
Sunday, December 23, 2018
Review: The Tripod Trilogy
The White Mountains by John ChristopherMy rating: 4 of 5 stars
The Tripod series is three books; The White Mountains, The City of Gold and Lead and The Pool of Fire. The books were written decades ago by John Christopher, who is a tier two, possibly tier three science fiction writer, he did the bulk of his work in the 50's, 60's and 70's, and was a reasonably prolific writer. Reading his Wikipedia entry, I think he was popular primarily in the U.K..
To start with, the things I did not like about the books. First off, these books did not age terribly well. They aged better than your average Heinlein book, but they still come off as very dated. The writing itself is pretty good, its just that the books were obviously written with 14 year old boys in mind, with no thought to appealing to any other demographic, which was pretty standard procedure back then. Remember this was at a time when women science fiction writers had to pretend to be men in order to get published. The story reads a bit like Huckleberry Finn, where a couple of kids go off on a grand adventure and do things no 14 year old boy could realistically do, the characters instead rely on luck to survive. By modern writing standards this falls under the category of seriously Mary Sue writing, however at the time of the writing, this was an accepted story telling mechanic.
Now the things I did like. Reading these books from the prospective of the 14 year old boy that lives inside my head, these books were a lot of fun to read. I mean who didn't want to be the young hero who always got the upper hand on the adults and the super advanced alien race in the story. There were quit a few just straight up fun scenes in the books and what the boys lacked in skill, they more than made up for in chutzpah. They were able to do things simply because no one ever told them they couldn't. The books show the true innocents of the time and the generally optimistic view of the world that many science fiction writers had at the time. The author also wisely skipped much of the potentially boring stuff, like the process of coming up with a plans to defeat the aliens, instead, this was left up to the adults to do off screen, while the boys only had to deal with the fun and cools things.
Overall, this series is well worth the read, I wish I had read them when I was in High School, before adulthood ruined my sense of wonder and my need for adventure. All three books are pretty short and easy to read, I had a lot on my mind in November and December, so it took me way longer to read then it normally would have. I am pretty sure an average reader could get through them in a week or two.
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