Daily Archives: April 8, 2012

GURPS and other miscellania

I am fairly certain I have been boring everyone to death about Magic: The Gathering, but I blame PezWitch for that. So anyway, in other news, in a couple of weeks I am starting a new campaign. We are officially shifting our game from HackMaster to GURPS. This change is not much of a surprise to anyone I suspect, after all, we have been playing HackMaster for 10 years. You heard that right, this year is the 10th anniversary of my gaming group. This group is officially the longest lived game group I have ever participated in. We have had a few bumps here and there, crappy software for one. When we started, OpenRPG was so bad, we had to stop in the middle of the game so we could all restart the program to keep it from consuming all the memory of our systems. We have also had some bad players, I am not naming names, but I think we all know who I am talking about. I am fairly certain the group has been on the verge of breakup at least twice. But through it all, some of us kept coming and so here we are.

Back to GURPS, on May 5th, I am starting a fresh campaign. We are playing GURPS Fantasy, the setting is Banestorm (The “Official” GURPS Fantasy setting). We played GURPS Fantasy a couple of month ago, sort of a trial run and we learned a few things. The biggest thing was 100 points is no longer enough, the game now scales much better and the points are balanced, but as a result the power levels have changed. This time I gave them 200 points and as with the trial game, I am not allowing disadvantages. I also learned that GURPS is too gritty and realistic (I say that with my tongue firmly in my cheek) for there not to be some sort of extra healing ability going on. In the trial game there was no magic healing of any kind and a couple of characters spent to whole series of games on the verge of passing out. So I moved the game to a normal mana area and made magic more available. Hopefully we will get some interesting character mixes.

Oh and by the way, for anyone who does not know, we have moved the game to Saturday night at 9 PM CST. The server, room and password are all still the same.